The team got to try this silly demo this week. Taking the role of a chicken just living the chicken life sure is interesting. What struck us though was the clever use of what we call the “Virtual Nose”. By creating the impression that the player has a nose (or a beak in this case), you reduce the effects related to simulation sickness. As we discussed in one of our first entry, simulation sickness is something we need to eliminate as much as possible.
Ars technica explains that: “Offering a fixed object that doesn’t shift as you move around a virtual world has been shown to help anchor many VR users, reducing the apparent difference between visual and sensorimotor stimuli that can lead to simulation sickness.”
Try it out and tell us how you enjoy living as a chicken!