Motion Capture in Virtual Reality

@Vincent_Martel —  April 22, 2015 — 1 Comment


Hello guys,

Vincent went down to the CDRIN ( Digital Imagery Research and Development Center ) to try out their installations. We’re lucky to have the largest motion capture studio dedicated to research in North America just a couple hours away from the studio.

2015-02-12 13.09.552015-02-12 16.33.04

During our visit we experimented a few things, here’s an example of a Mocap Rig we will be using for our cart:

2015-02-12 12.39.37Chariot

The cat is out of the bag now, we will be using Motion Capture for FATED! We believe that using motion capture for our characters will positively improve the sense of presence in the game and bring a level of emotions for our scenes that only a real-life actor can achieve.

Here’s a quick look of what we made in just a couple of hours. Keep in mind that this is very preliminary stuff.

What do you think?

Laurent Mercure
Community Manager / @laurentmercure

One response to Motion Capture in Virtual Reality


    This was a lovelly blog post


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