Archives For June 2015


Hello everyone,

We were finally able to get our hands on the HTC Vive today! [Thanks Chet]

Since we have a lot more DK2, most of our development is done on Oculus, but in the next few weeks we will start working on our Project Morpheus and HTC Vive versions. We’ll definitely keep you posted on our progress and share what we will learn along the way.

Vincent Martel / Producer / @Vincent_Martel


Hello VR fans,

In FATED we want players to be immersed in the world we created. We want them to feel connected to the characters they meet. To achieve this, we’re working with various animation techniques designed to make sure that our characters move and act in a realistic way.

As we stated earlier in the blog, we’re using motion capture for the character movements. When the character hops down from the chariot in the preview, we see how smoothly she moves even though it’s a pretty complicated movement. For facial expressions, we’re using Faceshift, a markerless motion capture software.

Finally, the hair and the other items are animated manually. We’re looking into other options to give the objects a more realistic feel by simulating the physics in Maya and baking it directly on the animated models.  

All three techniques are then combined in Unreal Engine 4.

What do you think? I think it’s going to look amazing!

Laurent Mercure / Community Manager / @laurentmercure

In the wake of this week’s Oculus Story Studio announcement of the animation project Henry, we wanted to share our own favorite VR short film, Butts. It’s more of a must Watch than a must play really. It’s not the only VR animation short out there but its execution is flawless and it’s sure to put a smile on your face.

We love how the creators describe it on their website: “Butts is an animated VR short about love, trust, and learning what it means to be truly free.” It’s an adaptation of an animated short that you can also watch on their website. It’s interesting to compare the VR experience to the original short and see how virtual reality affects the storytelling.

What do you think? Have you tried other VR animated films?


Louis and I just came back from CDRIN after two days of motion capture. It was a daunting task, but we were able to shoot the entire first episode! I can’t wait to see how it looks in VR and watch our characters come to life. Here’s a few pictures from the shoot:


Our actors, Marie-Caroline, Caroline, Pierre-André and Fredo. Thank you, guys! You did an amazing job!


And a big ‘thank you’ to CDRIN technicians Rémy, Alexandre and Yannick.

It was a pleasure working with you guys; we’ll be seeing you soon!

(Sorry, I forgot to take a picture…)


Can you guess what that plush is for? 🙂

Vincent Martel

Executive Producer / @Vincent_Martel