Last week, I was at Blindlight Studios in Los Angeles with our Audio Director, Patrick Balthrop, to record the voice-overs for FATED. We were amazed by the quality of both the studio staff and the actor cast. It was honestly one of my best experiences, professionally.
Blindlight works on most of the big AAA projects, from Activision Blizzard to Naughty Dog all the way to Disney Interactive Studios. It’s our first time working on such a voice-acting-heavy title, and that recording experience was almost unreal. The actors were top-notch, not only on the voice acting, but also on the emotions they were able to inject into their lines. By the end of a particularly gripping scene, one of the actresses was literally in tears …
So I would like to take this opportunity to thank everyone who was there for your amazing work. The game will be a hundred time better because of you!
Also, for anyone looking for great voice actors, here’s a full listing of our cast, each with one of the amazing projects on which they’ve worked (because there’s not enough space to list them all):
• David Lodge [ Destiny ]
• Cherani Leigh [ Borderlands 2 ]
• Andy Pessoa [ King’s Quest ]
• Lex Lang [ Mass Effect 2-3-4 ]
• Matthew Waterson [ World of Warcraft ]
• Laura Post [ League of Legends ]
• Michelle Sparks [ Sunset Overdrive ]
• Reagan Rundus
Reagan Rundus, the little actress who portraits our character Lif, is only 7 years old.
Here’s a sample of what we recorded in our two-day sessions with Blindlight:
During the recording session, we were also capturing the actor’s faces to track facial expressions using faceshift so we can use them in-game. We are hoping that with this technique we will get richer facial animations, and that more emotions will come through.
The next step will be to merge everything together: the body animations we recorded during the motion capture sessions, the facial animations recorded with faceshift, and the voice-overs.
This step is both exciting and nerve-wracking. I’m really looking forward to seeing our characters finally come to life, and I hope they’ll look awesome! It’s our first time using this animation pipeline, and failing here would mean a lot of more work for our animators. So, fingers crossed!
I’ll try and show you the final result, but until then if you have any questions, feel free to ask!
Have a nice day.