Archives For


Louis and I just came back from CDRIN after two days of motion capture. It was a daunting task, but we were able to shoot the entire first episode! I can’t wait to see how it looks in VR and watch our characters come to life. Here’s a few pictures from the shoot:


Our actors, Marie-Caroline, Caroline, Pierre-André and Fredo. Thank you, guys! You did an amazing job!


And a big ‘thank you’ to CDRIN technicians Rémy, Alexandre and Yannick.

It was a pleasure working with you guys; we’ll be seeing you soon!

(Sorry, I forgot to take a picture…)


Can you guess what that plush is for? 🙂

Vincent Martel

Executive Producer / @Vincent_Martel

Hey again,

The excitement for Virtual Reality continues! We saw some amazing stuff coming from the RIVER start-ups (powered by the Rottenberg Ventures), special mention to FOVE and their awesome VR eye tracking system! They just launched a Kickstarter campaign, back it up!


The Project Morpheus demo with the guns was a big star here. It was really fun just to watch the great reactions from the players. We got to try a Sixense demo, also with guns… it was just great! Having controllers definitely adds to the VR experience.


A few more people played our FATED demo. Even though it’s still pretty early in Alpha, it’s still making quite an impression. Quote of the day: “Best Demo I’ve played during the event and it was in a f**king Hotel Room!”


We finished the day with a great talk from our friends at Epic. It was good to hear that their Showdown demo worked without any modification @120 Hertz on the Project Morpheus. This is really high end stuff and it was running on a very high end PC rig. The PS4 is a powerful machine and mustn’t be underestimated.

But as all good things must come to an end, we need to get back to work now.

See you later folks!

Vincent Martel / Producer / @Vincent_Martel

Hello everyone,

Michael and I are in the Silicon Valley area this week for the SVVR 2015 convention. So far, the event is great, it’s nice to meet other VR devs and chat about our passion for the medium. Even though we don’t have our own booth, we brought a pretty polished demo to show to members of the press and other VR enthusiast devs at the event.


We wandered the showfloor and got to try many cool demos. The teams from Kite And Lightning and Cubicle Ninjas did a fantastic job with theirs.
It’s refreshing to see non-gaming VR applications too. There’s a lot of passionate people out there looking to make the world a better place.

Also, we were lucky enough to get our hands on the new Oculus Crescent Bay kit and it’s awesome; lighter headset, better resolution, great sounds… can’t wait to try FATED on it.


So many people to meet and so many demos to try!

We’ll keep you posted tomorrow about Day 2.

Vincent Martel / Producer / @Vincent_Martel


@Vincent_Martel —  April 30, 2015 — Leave a comment


“Brothers will fight

and kill each other,

sisters’ children

will defile kinship.

It is harsh in the world,

whoredom rife

–an axe age, a sword age

–shields are riven–

a wind age, a wolf age–

before the world goes headlong.

No man will have

mercy on another.”

The Poetic Edda


Hello guys,

Vincent went down to the CDRIN ( Digital Imagery Research and Development Center ) to try out their installations. We’re lucky to have the largest motion capture studio dedicated to research in North America just a couple hours away from the studio.

2015-02-12 13.09.552015-02-12 16.33.04

During our visit we experimented a few things, here’s an example of a Mocap Rig we will be using for our cart:

2015-02-12 12.39.37Chariot

The cat is out of the bag now, we will be using Motion Capture for FATED! We believe that using motion capture for our characters will positively improve the sense of presence in the game and bring a level of emotions for our scenes that only a real-life actor can achieve.

Here’s a quick look of what we made in just a couple of hours. Keep in mind that this is very preliminary stuff.

What do you think?

Laurent Mercure
Community Manager / @laurentmercure

This game has been out for a while but they recently added VR support. The experience is amazing and refreshing as it is not placing the player in first person but rather in a top-down view. It works pretty well. I’ll leave you with the impressions of GameMuscleVideos.

There is so much more to VR than first-person perspective.

Hello everyone,

This week, the team is a little bit swamped so we can’t go into the details of what we’re working on. On the programming side, we’re working on finalizing the demo we will be presenting to medias and potential partners at the SVVR Conference & Expo (Silicon Valley Virtual Reality) in May.


Our upcoming demo will feature a complete chunk of the story, new animations as well as amazing new visual effects. We’re eager to find out what the VR savvy community at SVVR will think of FATED.


On the art side, we’re working on several props that will come into play in the puzzle-solving part of the game.


Please let us know if there are topics you would like us to cover in future entries.

Stay tuned to our Facebook and Twitter to catch all the updates on the development of FATED.

See you later!

Laurent Mercure / Community Manager / @laurentmercure

The team got to try this silly demo this week. Taking the role of a chicken just living the chicken life sure is interesting. What struck us though was the clever use of what we call the “Virtual Nose”. By creating the impression that the player has a nose (or a beak in this case), you reduce the effects related to simulation sickness. As we discussed in one of our first entry, simulation sickness is something we need to eliminate as much as possible.

Ars technica explains that: “Offering a fixed object that doesn’t shift as you move around a virtual world has been shown to help anchor many VR users, reducing the apparent difference between visual and sensorimotor stimuli that can lead to simulation sickness.”

Try it out and tell us how you enjoy living as a chicken!


THE JOVIAN might not be the sexiest demo out there, but it’s definitely a whole lot of fun to play. We loved the simple, yet effective gameplay and smooth controls. Absolutely worth trying it!


When it comes to showing a demo to someone new to Virtual Reality, this one has become a classic for us! Great concept plus it showcases some of the best strengths about VR. Also, great ending for both the player and people around! 🙂