Archives For Status

A couple of weeks ago, our producer Vincent was giving a talk at Casual Connect. His talk was entitled: How to Make a VR Game Not a Game Using VR.

If you’re curious about this new medium, you should take a moment to listen to it.

Hey again,

The excitement for Virtual Reality continues! We saw some amazing stuff coming from the RIVER start-ups (powered by the Rottenberg Ventures), special mention to FOVE and their awesome VR eye tracking system! They just launched a Kickstarter campaign, back it up!

day21

The Project Morpheus demo with the guns was a big star here. It was really fun just to watch the great reactions from the players. We got to try a Sixense demo, also with guns… it was just great! Having controllers definitely adds to the VR experience.

day22

A few more people played our FATED demo. Even though it’s still pretty early in Alpha, it’s still making quite an impression. Quote of the day: “Best Demo I’ve played during the event and it was in a f**king Hotel Room!”

day23

We finished the day with a great talk from our friends at Epic. It was good to hear that their Showdown demo worked without any modification @120 Hertz on the Project Morpheus. This is really high end stuff and it was running on a very high end PC rig. The PS4 is a powerful machine and mustn’t be underestimated.

But as all good things must come to an end, we need to get back to work now.

See you later folks!

Vincent Martel / Producer / @Vincent_Martel

Hello everyone,

Michael and I are in the Silicon Valley area this week for the SVVR 2015 convention. So far, the event is great, it’s nice to meet other VR devs and chat about our passion for the medium. Even though we don’t have our own booth, we brought a pretty polished demo to show to members of the press and other VR enthusiast devs at the event.

20150518_080904

We wandered the showfloor and got to try many cool demos. The teams from Kite And Lightning and Cubicle Ninjas did a fantastic job with theirs.
It’s refreshing to see non-gaming VR applications too. There’s a lot of passionate people out there looking to make the world a better place.

Also, we were lucky enough to get our hands on the new Oculus Crescent Bay kit and it’s awesome; lighter headset, better resolution, great sounds… can’t wait to try FATED on it.

20150518_130152

So many people to meet and so many demos to try!

We’ll keep you posted tomorrow about Day 2.

Vincent Martel / Producer / @Vincent_Martel

Hello everyone,

This week, the team is a little bit swamped so we can’t go into the details of what we’re working on. On the programming side, we’re working on finalizing the demo we will be presenting to medias and potential partners at the SVVR Conference & Expo (Silicon Valley Virtual Reality) in May.


IMG_20150408_142023

Our upcoming demo will feature a complete chunk of the story, new animations as well as amazing new visual effects. We’re eager to find out what the VR savvy community at SVVR will think of FATED.

IMG_20150408_142048

On the art side, we’re working on several props that will come into play in the puzzle-solving part of the game.

Fated_props_puzzles

Please let us know if there are topics you would like us to cover in future entries.

Stay tuned to our Facebook and Twitter to catch all the updates on the development of FATED.

See you later!

Laurent Mercure / Community Manager / @laurentmercure

I’m leaving for San Francisco today. Armed with a short demo of the game, I will be meeting with partners and members of the press the entire week.

Good job to the FATED team, who worked extremely hard on this demo. I love you guys!

I can’t wait to show people what we’ve been working on!

It will be a busy week, but I’ll make sure to post updates.

 

Vincent Martel / Producer / @Vincent_Martel