Archives For virtual reality game

Vincent
Hello everyone!

When I started working on this project, I had minimal experience with story-driven games. But I knew that music would be critical in order to create the emotional journey I wanted FATED to be. So I made sure we were working with one of the best Audio Directors out there: Patrick Balthrop. Patrick has more than a decade of experience creating award-winning sound for games like BioShock: Infinite; he also worked with us on Chariot, so I knew what I could expect to get from him: top-notch audio.

With Patrick on our team, I started looking for references that would help us define our musical signature. I’ve listened to over a hundred tracks and found inspiration in many of them, but I would say that the most important influence has been The Fountain’s soundtrack. I hadn’t even seen the movie the first time I listened to it, but with the music alone, I was able to feel every emotion the movie puts you through. I also really liked the fact that the soundtrack felt like one long musical piece. It rapidly became a benchmark for our musical track, and I think we’ve reached our objective.

I am very excited to share FATED’s musical theme with you today, and I really hope you’ll enjoy it as much as we do.

If you are interested in knowing more about the production of audio for VR, keep an eye on the blog, as we will shortly post an article that shares our learnings.

Talk to you later!

Vincent / Producer / @Vincent_Martel
www.fatedgame.com

Hey again,

The excitement for Virtual Reality continues! We saw some amazing stuff coming from the RIVER start-ups (powered by the Rottenberg Ventures), special mention to FOVE and their awesome VR eye tracking system! They just launched a Kickstarter campaign, back it up!

day21

The Project Morpheus demo with the guns was a big star here. It was really fun just to watch the great reactions from the players. We got to try a Sixense demo, also with guns… it was just great! Having controllers definitely adds to the VR experience.

day22

A few more people played our FATED demo. Even though it’s still pretty early in Alpha, it’s still making quite an impression. Quote of the day: “Best Demo I’ve played during the event and it was in a f**king Hotel Room!”

day23

We finished the day with a great talk from our friends at Epic. It was good to hear that their Showdown demo worked without any modification @120 Hertz on the Project Morpheus. This is really high end stuff and it was running on a very high end PC rig. The PS4 is a powerful machine and mustn’t be underestimated.

But as all good things must come to an end, we need to get back to work now.

See you later folks!

Vincent Martel / Producer / @Vincent_Martel